As I explained earlier, I am new at gaming. I would like to try jeopardy in my class, but I have a long way to go. I think I will be playing with it during Winter Break. I am finally starting to come out of my shell when it comes to all this technology stuff. I am starting to feel the urge and challenge that most of my cohort peers had at the beginning of this program. I noticed that they were engaged and ready to try out new things when I was in zero. I had no clue what I had gotten myself into. Now, things are more meaningful and even though I still don't know how to do a voice over, I can say I am ready to start this process. I am ready to start trying out the new technology. How am I going to support my students? How am I going to integrate technolgy into my prototype and final project next semester? I am starting to get an idea, but I am still in the early stages. Again, I will explore jeopardy and kahoot this winter break so I can add it to my portfolio and toolbox.
I don't like games. People around me have always played games, but I have always avoided them. I grew up in a culture where people don't really play games when socializing. People do play games in Guatemala, but not to the extent they do in American culture. In fact, playing games was one of the cultural shocks I experienced when I first came to this country as an exchange student many years ago. As a teacher, I have learned to embrace games since it's very much part of this culture. There is a game involved almost in everything we do in our profession. I knew that educational games is an engaging way for students to learn, but I didn't know that studies have shown that people who play games can have more gray matter. After learning all of these things through the TED videos and how teachers can integrate games into their teaching, I am convinced that I need to start playing video games. Jane Mcgonigal points out that games have four benefits for individuals: urgent optimism, social fabric, productivity and epic meaning. Children or people who play games can feel empowered and are on a quest to solve problems. These individuals are prepared for jobs that require the same skills especially problem solving. I am convinced that games are necessary for students to build 21st century skills.
How can social media be used to help you develop /collaborate/ communicate as a professional? What are the critical issues to consider?
I have been apprehensive about social media because of lack of interest in it. I have had a facebook account to connect with friends and family especially the family who live in Guatemala, but I haven't been using social media to collaborate or communicate with other professionals. I hadn't even thought about it had it not been for this class. After reading this week's articles, I realized of how important it is for the world to stay connected. t is becoming the norm in our society and in the world. I am barely learning how to set up my tweeter account, which I finally started, but I'm still in the early stages. I took the tutorial on how to tweet just the other day. I am so behind in technology that is embarrassing. I agree with Steve Johnson (blogger on Edutopia) about social media is here to stay. As educators we need to keep up and start educating our students to become responsible social media users. I need to start educating myself. That is one of the reasons I am in this program. Even in my small world of 25 second graders, I have felt a shift in my teaching practice. I have noticed that children need to constantly be stimulated. They aren't interested in knowing what the teacher has to say, they want to explore more. Anything with a screen is highly motivating to students. Books continue to be a great motivator, but children are asking for more. It is time that we look at the reality of the world and become connected. Learning communities became a new thing for me since I started this program
The article on Edutopia : Making the Case for Social Media
In this article the guest blogger Steve Johnson talks about how the world is becoming wired through social media and what is education doing about it.
People are asking how can social media create real change in education?
Other bloggers responded by asking: How will education keep up with social media and not be in the dust?
Who is my audience?
The topic for my research is: "Impact of Differentiated Instruction on Student Learning in a Dual Immersion Classroom." The main idea of my research is to see how I can implement the 4C's through differentiation. My audience will be my colleagues. Based on what I read from Clark, Baggio, and Dervin, I need to make a presentation with my audience in mind. I need to make sure to have in mind all learning styles in my presentation. I need to include a good amount of visuals. According to Baggio about 85% of what we know or learn comes from visual representations. In chapter 2 he mentioned that the purpose of the book is for us to be able to take some of the information and use it to create better presentations, webinars, seminars. In Dervin's reading I learned that we need to bridge the gap between the learner and the presenter. Therefore, my presentation is going to need to be clear by using visuals, precise having the audience in mind, and to the point so my audience doesn't get bored while watching my presentation. All of these components need to be included in order for my audience to understand what I am trying to convey or present. I also understood in Clark's reading the importance of connecting with the audience. Since I will be using technology to present the findings of my research, my presentation needs to have more images than a regular oral seminar. I have been challenged by exploring new technology, and being lost in so many pages of new technology I had never seen. I know i will need support in order to accomplish what I wrote here. I have to admit Baggio's book is probably been the most enjoyable reading I've had throughout this program. I think I am starting to see a more clear picture of what this Master's program is all about.